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Doom gzdoom code#
ZDoom was created by Marisa Heit (Randi) soon after the Doom engine source code was released in 1997, and by 1999 many foundational features had been added. ZDoom also served as a popular code base to build upon, with numerous other source ports derived from it or using portions of its code. The large number of editing features supported by ZDoom made it the port of choice for several independent game projects, notably Foreverhood, Action Doom 2: Urban Brawl, Chex Quest 3, and Harmony. It was originally based on a merger of the ATB Doom and NTDOOM source ports.
![doom gzdoom doom gzdoom](https://www.gry-online.pl/i/h/4/440998711.jpg)
It had Boom compatibility complete support for Heretic, Hexen, Strife, and Chex Quest as well as many additional new features, including slopes, uncapped framerate, and z-clipping. ZDoom is a discontinued advanced source port that was popular for many years because of its rich feature-set. Marisa Heit (Randi), Christoph Oelckers (Graf Zahl), Braden Obrzut (Blzut3) Advanced features on display in Knee-Deep in ZDoom.
![Doom gzdoom](https://loka.nahovitsyn.com/223.jpg)