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Doom gzdoom
Doom gzdoom












doom gzdoom

  • A console that allows the user to enter commands and edit variables.
  • Options for the HUD, including an alternative layout.
  • New gameplay options, including crosshairs, free look, jumping, swimming, and crouching.
  • 4 Ports based on older versions of ZDoom.
  • 3 Ports based on recent versions of ZDoom.
  • Others also made significant contributions over the years, including Christoph Oelckers (Graf Zahl) and Braden Obrzut (Blzut3).Īlthough Heit officially ceased the project in January 2017, the ZDoom legacy continues to thrive in several forks, notably GZDoom and Zandronum.

    Doom gzdoom code#

    ZDoom was created by Marisa Heit (Randi) soon after the Doom engine source code was released in 1997, and by 1999 many foundational features had been added. ZDoom also served as a popular code base to build upon, with numerous other source ports derived from it or using portions of its code. The large number of editing features supported by ZDoom made it the port of choice for several independent game projects, notably Foreverhood, Action Doom 2: Urban Brawl, Chex Quest 3, and Harmony. It was originally based on a merger of the ATB Doom and NTDOOM source ports.

    doom gzdoom

    It had Boom compatibility complete support for Heretic, Hexen, Strife, and Chex Quest as well as many additional new features, including slopes, uncapped framerate, and z-clipping. ZDoom is a discontinued advanced source port that was popular for many years because of its rich feature-set. Marisa Heit (Randi), Christoph Oelckers (Graf Zahl), Braden Obrzut (Blzut3) Advanced features on display in Knee-Deep in ZDoom.














    Doom gzdoom